Filed under: Concepts

242 - Project 4 Concpects

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Concept_1a.pdf (1.2 MB)
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Concept_1b.pdf (5.05 MB)
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Concept_2a.pdf (1.91 MB)
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Concept_2b.pdf (1.04 MB)
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Concept_3a.pdf (6.54 MB)
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Concept_3b.pdf (4.92 MB)
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242 Project 3 First Concept

As soon as I read the project brief I had one instant idea for the third project.

Back in 2008 I did an art panel based on silouettes of bugs from New Zealand and one type of bug stuck in my mind. The Arachnocampa luminosa. A type of glowworm native to New Zealand. What brought it to my attention is the way to catches prey. It extends down long lines (called fishing lines) made of silk. These lines are then used to catch flies and other flying insects when they touch it. 

It is these lines of silk that I had an idea about. The beauty of the glowing effect and the way they are made interests me greatly.

Lg-photo13
The use of hierachy and repition of the next project is what instantly reminded me of these fishing lines. Hopefully I intend to replicate a similar type of lone repeating line of shapes which would be able to swing around, maybe through interaction, and I can use rotate and translate to do this.

Obviously this is all still in the concept stage but I wanted to write about them anyways.

241 Concepts

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Concept 1

My first idea, based on Theo Jansen's sand walkers was to create a walker myself. I based it loosely on the weird head/spider toy from Toy Story 1. I remember it being a really scary concept and I wanted to play on that. By using similar techniques of moving limbs that Theo has used I could create a really interesting mobile character. This character would have been a rogue creation from a craftsmen, or kid, and have to explore its surroundings, perhaps try and reach a place which it cannot access.

Concept 2

My second concept was similar to the first in that I wanted to take a creation and put it in an environment. This character was based off a crafts manequin and I used a lot of steam punk infulences to create artificial limbs and intelligence for it. The idea behind this character was for it to wake up on a captain's desk, see a strange light (inspired by AWOLnations Sail video) and attempt to reach it. However, it would end in devastation.

Concept 3

My talking to the tutors and discussing the difference between inanimate and animate I decided to not focus on creating a humanoid character but to focus on just seperate limbs. I already had a mock storyboard done up for a humourous wily coyote esque situation where a character would open a door, so I decided to go with a hand instead of a foot. The hand was the obvious choice but I thought the foot would lead to less interesting situations within the given environment. This hand was also mechanicalized, to suit the steam punk theme from the last concept.

MDDN 242 Project 1 Concept

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My concept for the first 242 project is to create an interesting animation using a similar 'op art' effect to the picture above. 

The circle (sphere) will move around the screen manipulating the lines to create an interesting to look at animation.

I should also look at playing around with color, speeds and line widths.