Second Year Media Design http://loxyreid.posterous.com Lachlan Reid posterous.com Thu, 10 May 2012 23:24:00 -0700 Hand round two. http://loxyreid.posterous.com/hand-round-two http://loxyreid.posterous.com/hand-round-two

I decided to remodel my hand to a less square, blocky type to a more natural glove feel. 

Here's the results

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Mon, 02 Apr 2012 03:47:00 -0700 241 Tester Video http://loxyreid.posterous.com/241-tester-video http://loxyreid.posterous.com/241-tester-video

Here's a tester render, using the playblast, of my 241 animation. It goes over my animating forms and texture changes. The lighting is not finished yet.

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Fri, 30 Mar 2012 23:03:00 -0700 241 ground ideas http://loxyreid.posterous.com/241-ground-ideas http://loxyreid.posterous.com/241-ground-ideas

I have been thinking about putting a texture onto both background panels. The main problem being, how to get the bottom panel to be as high def as needed for the close up shots of the imbedded shards. One solution is to jsut make a smaller panel where the shards are and texture that in high def and just roughly texture the rest of the panel, to show its textured, without getting a 200MB image.

Another thing I need to think about is how the panel will fit my animation. Obviously a flat color would be boring and wouldn't make any sense. I am thinking about a compost, mud, garden type texture which would show the ground influencing the metallic shards to turn into moss.

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Thu, 29 Mar 2012 00:52:00 -0700 241 soft mod photos http://loxyreid.posterous.com/241-soft-mod-photos http://loxyreid.posterous.com/241-soft-mod-photos

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Wed, 28 Mar 2012 21:08:00 -0700 241 Moss + Rust http://loxyreid.posterous.com/241-moss-rust http://loxyreid.posterous.com/241-moss-rust

I have now got the rust shards transforming into moss.

Using a noise texture I have gotten an effect where the moss appears in areas which get larger, as if they were growing. Rather than the materials slowly blending together.

However I am a bit stuck on what to make the surrounding areas, espically the 'floor' where the main shards will collide into. I would like to use a muddy or natural ground texture as this coincides with the transformation from man made to natural. Although I think that the color pallete might clash.

4646489

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Wed, 28 Mar 2012 17:46:00 -0700 241 Soft Mods http://loxyreid.posterous.com/241-soft-mods http://loxyreid.posterous.com/241-soft-mods

Thinking of ways to animate a sphere to be interesing is difficult.

By using 3 or 4 soft mods at once I'm hoping to make areas of the sphere wobble back and forth. This could be quite interesting to see. As if there way something inside trying to force its way out.

This ties in with the explosion of the shards later on in the animation.

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Wed, 28 Mar 2012 17:20:00 -0700 241 Shattering http://loxyreid.posterous.com/241-shattering http://loxyreid.posterous.com/241-shattering

In order to shatter my sphere of rust and throw the pieces away from the centre I thought I would need to use a gravity field. However this has been an absolute pain to get to work. It seems that with numbers of greater than 5 shards maya can't handle the calculations needed to move the shards. Therefore, to stop it crashing every five minutes, I have changed the way the shards move. They jsut move with simple keyframes and physically moving the pieces to their desired points. Its relatively realistic, its happening so fast the eye can't really tell the difference.

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Wed, 28 Mar 2012 00:47:00 -0700 241 ideas http://loxyreid.posterous.com/241-ideas http://loxyreid.posterous.com/241-ideas

This interesting video of a lava lamp has inspired me to defrom my sphere in a similar way. 

 

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Sun, 25 Mar 2012 12:36:00 -0700 241 Continued http://loxyreid.posterous.com/241-continued http://loxyreid.posterous.com/241-continued

Some more progress pictures.

Two showing the nice moss effect I am going to use (perhaps by growing it on the mettalic surface rather than just blending it over).

And one showing how I got a sphere to shatter. Very pleased with this shattering effect as had no idea how I was going to explode my sphere otherwise.

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Thu, 22 Mar 2012 16:18:00 -0700 Concept ideas for 241 http://loxyreid.posterous.com/concept-ideas-for-241 http://loxyreid.posterous.com/concept-ideas-for-241

I have been playing around with metallic meshes and moss effects.

The moss effects have been coming out very nicely and will be keeping thoses in the animations.

The meshes however have been coming out badly. I cant get a nice chain effect going as it doesnt seem to look realistic. I have been playing around with plain metallic finishes and rust effects.

Talking to Byron we have looked at possibly pin pointing locations on a rust effect and 'growing' moss patches on it as a nice transition between the two different textures.

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Thu, 15 Mar 2012 21:58:00 -0700 Untitled http://loxyreid.posterous.com/111639254 http://loxyreid.posterous.com/111639254

Materials_test_2
Closer shot of the detail from using bump maps and displacement maps.

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Thu, 15 Mar 2012 21:36:00 -0700 Materials Test for 241 http://loxyreid.posterous.com/materials-test-for-242 http://loxyreid.posterous.com/materials-test-for-242

Materials_test
Task done in class to learn how to add materials and lighting effects to a basic sphere.

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