Playtesting feedback and changes
So today I took the prototype into school to get other students to play it and give me feedback.
A few things get popping up from the feedback:
- I should remove the random explosion element of the nuclear rocket. This isn't 'fun' it's just annoying.
- The camera rotating around with the rocket could get very confusing very quickly and it could spin very fast, which could put off some people.
- I need to relook at my power ups and change how they work and the symbols on them.
- Perhaps since the sun is always around (removing annoying factors such as going behind planets) the solar ship should have unlimited fuel, this also give an incentive to choose this ship over others.
So to fix these flaws I have
- Removed the random explosion from the nuclear rocket and replaced it with a special rule where the rocket has no 'health' and if it touches anything at anytime it will explode. Paired with the fact that it is really fast this rocket should be quite the challange to operate.
- Let the solar ship have unlimited fuel.
- Fixed the camera to the environment. So the space ship will rotate around the middle of the screen and the screen will pan along with it.
I will look into changing the icons of my power ups during the game development if my game is chosen to be made.