Game choice and initial development
I chose to pursue my spaceship game. It is relatively unique and offers an interesting challenge in the physics and gameplay whilst also offering a chance for really awesome visuals.
I have decided that instead of making the environment harder to increase the difficulty I can just have different spaceships. This is good as they can be implemented as the same object with differnet parameters, rather than having to make the already difficult environment more difficult to build.
My ideas for these 4 ships will be:
Nuclear Fusion - Fastest, Fuel is very limited, Subject to random explosions.
Rocket Fuel - Fast, Fuel is limited.
Electric - Average Speed, Fuel is easy to manage.
Solar - Very Slow, Hard to turn, unlimited fuel but hard to use.
Some rough sketches at the moment:
I have also created some 'power ups' These will be implemented last as part of my "polish" for the game if time allows:
Shield - Protects from damage for 20 seconds
Fuel - Refuel ship
Repairs - Repair all damage taken
Boost - Temporary speed boost.
Some sketches of planets and power up tokens:
In terms of gameplay, players will fly through a generating field of planets and asteroids try to use the fuel to power them through to safety. However players have only a small amount of fuel so have to conserve and use wisely. Planets will provide gravity to pull the ship towards them or use them to curve through space. Ships can take a certain amount of damage before exploding and ending the game. Damage is caused through hitting planets and asteroids.


