Filed under: MDDN243

243 Lamppost

I have decided to use this lamppost for my level. It relatively modern looking which fits my theme of a futuristic city. The angle of which it is facing will hopefully provide an interesting source of light for both directions. Rather than just being straight down this will provide more light to the street allowing a lesser number of lamps for the level.

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243 Level Background

Last night I went out and photographed streets in Wellington. Mainly ones with graffiti and little signs of life. This is important for my level as I wanted an almost eerie feel to it. I then took the images, spliced them all together and applied various brightness, level and saturation filters to create a seemless black and white long photo. As I wasn't sure whether or not we would be allowed to use real photography in our 2D flash games I then tried to remove the realistic textures by applying some image filters to the photo. I also removed most of the light from the image so that the character would have to use the lights provided to see around the level. The end result is a almost vector illustrated picture of an empty street. I am really pleased with how it turned out. It is realistic enough to protray my point but not too much so that my character would look fake.

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Some 243 Concept Sketches

(download)

Concept 1 is a warning about global warming and the rising sea levels through a fun interactive game. A polar bear or arctic fox would be scuba diving around a submerged city.

 

Concept 2 would be after a nuclear apocalypse on earth where a robot would be cleaning up the city collecting human items, wall-e esque. This would involve a really dull pallete of colors, mostly browns.

 

Concept 3 is about a rabbit made of power which would be able to give power to a certain amount of things at once. This one is about teaching kids to switch off appliances that they have finished using.