Animating asteroids
So, instead of rotating the asteroids in game I thought it would be easier to just animate them rotating. This leaves their direction the same which makes life so much easier for the movement system we have.
So, instead of rotating the asteroids in game I thought it would be easier to just animate them rotating. This leaves their direction the same which makes life so much easier for the movement system we have.
Finished up the 5 asteroids for the game.
Quite pleased with how they turned out. Can't wait to see them in game.So before our Beta presentation on the 17th I need to have all of this done:
Main menu
High Scores
About / Instructions
Choose Spaceship Menu
PreGame Animation
Asteroid Images
End Game Screen
I feel that these are all quite easy goals and plan on getting them all done in order over the next 2 weeks.
After struggling to make Jimmy's ships look realistic I thought about why this was. Due to the fact that we both have different art styles, mine being quite realistic and his being very cartoony, there was an imediate problem with the contrast of ships to planets. It would be almost impossible for me to render the ships to match the style of the planets without redrawing Jimmy's ships. Since that would be rude and more work than I had intended I am now vectorising and image tracing the planets using 16 color schemes to create more cartoony ships. This new direction has sparked more excitement in the game as there is no need to worry about trying to get everything spot on. Now we can relax a little bit and just make a really good game.
Introducing the NightHawk (the rocket fuel ship).
The nightHawk was drawn and designed by Jimmy and rendered by myself.
And now that I have traced the previous 6 planets and added 3 more I thought I would post them up.