241 Concepts
My first idea, based on Theo Jansen's sand walkers was to create a walker myself. I based it loosely on the weird head/spider toy from Toy Story 1. I remember it being a really scary concept and I wanted to play on that. By using similar techniques of moving limbs that Theo has used I could create a really interesting mobile character. This character would have been a rogue creation from a craftsmen, or kid, and have to explore its surroundings, perhaps try and reach a place which it cannot access.
Concept 2
My second concept was similar to the first in that I wanted to take a creation and put it in an environment. This character was based off a crafts manequin and I used a lot of steam punk infulences to create artificial limbs and intelligence for it. The idea behind this character was for it to wake up on a captain's desk, see a strange light (inspired by AWOLnations Sail video) and attempt to reach it. However, it would end in devastation.
Concept 3
My talking to the tutors and discussing the difference between inanimate and animate I decided to not focus on creating a humanoid character but to focus on just seperate limbs. I already had a mock storyboard done up for a humourous wily coyote esque situation where a character would open a door, so I decided to go with a hand instead of a foot. The hand was the obvious choice but I thought the foot would lead to less interesting situations within the given environment. This hand was also mechanicalized, to suit the steam punk theme from the last concept.
