Filed under: 243Project3

got two ideas for the asteroids
1. might take some pictures of it going around its centre axis so it can be animated to be spinning
2. it shouldnt get destroyed when it hits the plane but fly through and just have a small camera shake on collision

Zach says adding a camera shake wont be a problem so tonight I shall get some more images of the asteroids at different angles.

 

What needs to be done

So before our Beta presentation on the 17th I need to have all of this done:

Main menu

High Scores

About / Instructions

Choose Spaceship Menu

PreGame Animation

Asteroid Images

End Game Screen

I feel that these are all quite easy goals and plan on getting them all done in order over the next 2 weeks.

New direction for visuals, the nighthawk and new planets

After struggling to make Jimmy's ships look realistic I thought about why this was. Due to the fact that we both have different art styles, mine being quite realistic and his being very cartoony, there was an imediate problem with the contrast of ships to planets. It would be almost impossible for me to render the ships to match the style of the planets without redrawing Jimmy's ships. Since that would be rude and more work than I had intended I am now vectorising and image tracing the planets using 16 color schemes to create more cartoony ships. This new direction has sparked more excitement in the game as there is no need to worry about trying to get everything spot on. Now we can relax a little bit and just make a really good game.

Introducing the NightHawk (the rocket fuel ship).

The nightHawk was drawn and designed by Jimmy and rendered by myself.

Test

 

And now that I have traced the previous 6 planets and added 3 more I thought I would post them up.

Desert_planet_2
(download)