Animating asteroids
So, instead of rotating the asteroids in game I thought it would be easier to just animate them rotating. This leaves their direction the same which makes life so much easier for the movement system we have.
So, instead of rotating the asteroids in game I thought it would be easier to just animate them rotating. This leaves their direction the same which makes life so much easier for the movement system we have.
Finished up the 5 asteroids for the game.
Quite pleased with how they turned out. Can't wait to see them in game.To force routine in people watching films I have decided to make a film where the frameRate corresponds to how fast the user turns a hand crank.
I will use an arduino and a rotary encoder to get the input and use Processing code to make the film work.
I will most likely use a silent film as when sound plays slower or faster than 25fps it would be really annoying and detract. This may change as I test it.
So before our Beta presentation on the 17th I need to have all of this done:
Main menu
High Scores
About / Instructions
Choose Spaceship Menu
PreGame Animation
Asteroid Images
End Game Screen
I feel that these are all quite easy goals and plan on getting them all done in order over the next 2 weeks.