241 Shattering

In order to shatter my sphere of rust and throw the pieces away from the centre I thought I would need to use a gravity field. However this has been an absolute pain to get to work. It seems that with numbers of greater than 5 shards maya can't handle the calculations needed to move the shards. Therefore, to stop it crashing every five minutes, I have changed the way the shards move. They jsut move with simple keyframes and physically moving the pieces to their desired points. Its relatively realistic, its happening so fast the eye can't really tell the difference.

Last 242 Development

After playing around with the code again I decided to just deal with really small circles.

The circles do split again and again and eventually fill up the screen.

It is quite interesting to watch as the circles are too small to really see, it appears as if the lines are just been bent by some force underneath.

Another desicion was to remove color from the piece. The lack of color and the contrasting black and white really brings out the original optical illusion which I was hoping to catch. This bring the third dimention to life compared to a mild effect that comes with color.