Scene 6 + 7

Scene 6 is the second shortest scene in the film and also my favorite. It was an absolute joy to work on. In this scene the glove attempts to operate a blowtorch to use on the door but, as he is weightless, cannot control the blowtorch at all.

Some small things that I have added here:

Another joke in the picture I used on the blowtorch. It is a picture of an alligator wearing a mexican hat whilst wielding a flamethrower. Why did I use it? Meh, just because I could. And it's funny.

I rendered this scene out with motion blur on just to accent the speed of the scene, and make it look like the glove was completely out of control.

Also when the torch passes near the wall I added a new flame that is created with the original flame. This makes it look like the torch is igniting the wall. This flame is carried into scene 7 along with the explosion marks still evident from scene 5.

Scene 7 is another long scene rounding off my animation. I re introduced a small camera angle change to re iterate the plot of the animation. This reminds everyone what the goal is and that he still hasn't reached it. This small shot was a pain to do as I had to move the explosion mark's planes every frame to realign them with the handle, to avoid gaps. 

I also had to create a new texture map to use on the wall when the glove is whacked into it. This was also made in photoshop and textured onto a plane. This required some UV mapping to get the wallpaper to match up seemlessly.

To get the glove to leave and indentation in the wall I created a cube and placed it in the wall. Using a duplictate of the glove and booleans I created an cutout of the gloves mesh. I would like to fix this up for my portfolio piece, but using a better texture on the inside of the indentation to make it look nicer.

When the door opens I also turned off the fire on the wall, to make it seem as if the door puts out the fire. I would like to go back and mask a burn mark onto it at this point. I also cut out the planes containing the explosion marks and attached them to the door so that when it opened, the burn marks moved with the door. This worked really nicely.

 

Scene 4 + 5

In scene 4 we can see the glove try and use a skateboard as a catapult to shoot up to the handle. The viewer expects that the glove will be propelled too far and overshoot but instead the skateboard snaps in half since the bowling ball used is too heavy. 

 

I used some continuation here by using the bowling ball that was previously in the bookcase. I also gave the viewer a bit of a break from the usual camera style by having a small, few second, angle change. We see the bowling ball rolling towards the camera IndianaJones style. This happens in the middle of the animation, sided by only two other camera angles. 

 

I also kept some of the same boxes from the previous scene scattered about just to keep the animation flowing nicely. Originally I had planned to 'reset' the environment each scene to show time passing. However I ended up changing this to seem as if little time had passed. The glove urgerntly needed to get through the door so there wouldnt be enough time between his attempts for all the mess to be cleaned up. It just makes the animation more smooth.

 

Scene 5 featured four barrels of explosive denotated in an attempt to blow the door up. I used a different wood texture on the barrels than the other wooden objects in the scene to make them instantly different and out of place in the environment. 

 

I placed a WARNING label on the detonator of the barrels. This label also features the line "Praise the Lord" at the end of it. This was another small (bad) joke I added in with my textures. 

 

When the barrels of explosive exploded I used a really bright light to display the explosion. As it happened off screen I did not need to create a realistic explosion which added to the cartoony effect I was aiming for. I also used a second camera to shake around when the explosion happened. I mapped a noise map to the x and y position of the camera to achieve this. This gives a slight realism to the scene when a large explosion would take place.

 

Once the camera pans back to the door we can see that I have used some texture maps to create explosion marks and burns on the surrounding furniture. These were created in photoshop using templates and double blurs and then mapped onto about 14 planes in the scene. These planes were ajusted frame by frame so that the door handle would remain pristine, an indicator that it was indestructable. These marks were imported into the remainder of scenes so that they stay throughout the rest of the animation.

Scene 2 + 3

Scene 2 is a short scene so not much to talk about here.

Because the glove is supposed to look like he is about to jump to the handle, but he trips and falls to the floor, I wanted to use the camera to show that this is unintentional. By moving the camera over to the handle and then sliding down to the glove, already on the floor, it increases the comical value of the act. 

Also, thanks to the tutors input I added a small twitch at the end of the scene. This keeps the viewer entertained during the transition into the next scene. By showing the reactions of the glove to every event, it brings a consistant style of cause and effect to the film.

The change in music to a nice flute solo also brings a more playful feel. This flute solo continues throughout all the failed attempts which ties them all together nicely.

Scene 3 does not have too much new development from the playblast. The boxes were made from cardboard, but still keeping the single color 2d texture as the rest of the scene.

I did not want the glove to jump onto the boxes, as I had previously planned in my storyboard. It seemed to drag the scene out for no reason. The same effect could be portrayed, in less time, by the tower of boxes instantly falling over. This helped speed up the action of the film. Removing slow parts was one major improvement my final film had over my storyboard and playblast.

 

Scene 1

A few quick posts about certain choices I made when designing each of the scenes of my animation.

Scene 1 - 

The color pallete I chose for the animation was quite a small but diverse one. I wanted to create a very cartoony feel for the animation and as such used flat bright colors where neccessary. The wooden texture used on the door and the bookcase are flat and do not include bump or displacement maps. This was to continue this 2d feel I was hoping to and succeeded in achieving. I wanted to create my environment so that it seemed like a small childs room. Many books fill the bookcase and a bowling ball is present also. The wallpaper is clean and simple but mute enough to not atract too much attention.

The music I chose for the animation was Dwarf Symphonic Suite by Motoaki Takenouchi. This is a very cheery track which suited the theme of the animation perfectly, increased comedy value and helped create a family friendly feel.

Scene 1 starts out with a title sequence showing the title of the piece, 'A badly handled situation' notice the double pun there. It also includes a shot of the main character looking at its goal. This shows the main plot of the film before anything has even begun to happen. This simple film trick helps the viewer instantly recognize what is about the happen, and they can then enjoy the film.

I tried to make the animation of the piece as smooth and seemless as possible and I think I managed to do that well. Transitions between tracks and tracks that loop are done without errors and the animation flows smoothly between poses.

If I had more time to work on the animation I would have like to tighten up the jump sequence, I feel that the 'squish' of the glove could have been done better and, given more time, would be one of the first things I fixed.