241 Shattering

In order to shatter my sphere of rust and throw the pieces away from the centre I thought I would need to use a gravity field. However this has been an absolute pain to get to work. It seems that with numbers of greater than 5 shards maya can't handle the calculations needed to move the shards. Therefore, to stop it crashing every five minutes, I have changed the way the shards move. They jsut move with simple keyframes and physically moving the pieces to their desired points. Its relatively realistic, its happening so fast the eye can't really tell the difference.